//TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 128 0 0 200 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.11 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 CR46 { Personal Log: 7/20/99 Alexander Freeman Another sleepless night? Even though I was trained as a Navy Seal it never prepared me for all the horror's I have seen or the many sleepless night's. My latest assignment is the recovery of a stolen Prototype Hazardous Environment(PHEV) Suit. After taking this assignment I have been having nightmare's of strange place's and vision's of Gateway's. Maybe I should have been a scientist like my brother Gorden? I guess I should try to get some rest before I gearup. } CR45 { IF YOU STILL WON'T MORE PRESS ESC AND START A NEW GAME, TO PLAY HALFLIFE WITH THE NEW WEAPON'S AND MONSTER'S! THANKS FOR PLAYING!! THE END } CR43 { NEW SKIN'S,MAP'S, SPRITE'S, & STORY BY: MICHAEL D. HINDMAN ALL MODEL'S MADE BY: VALVE & TFC. ANY COMMENT'S YOU CAN REACH ME AT: MY E-MAIL ADDRESS: MHIND26@AOL.COM } CR44 { THANKS TO THE FOLLOWING FOR MAKING THIS TC POSSIBLE: Valve (Halflife) Teamfortress Classic Planethalflife Wavelength Prefabland Halflife Editing Resource Center Halflife Editing Center Prefab Lab PCGAMER YOU CAN FIND THESE PAGES AT WWW.PLANETHALFLIFE.COM WWW.PCGAMER.COM } CR27 { Top Secret Research Facility Black Mesa, New Mexico } //INTRO CREDITS // Test values -- JAY // Lower left $position 0.1 0.8 $effect 2 // Final fade-in color $color 128 0 0 200 // This is the highlight/flash color $color2 240 110 0 $fadein 0.10 $fadeout 1.5 $holdtime 15.5 CR50 { DROPZONE Neutralize all hostiles with crossbow for silent entry. } CR39 { Secret Research Facility South Of Black Mesa, New Mexico } CR40 { PHEV ROOM } CR41 { SUBJECT: Cpt. Alexander Freeman TRAINING: Navy Seal MISSION BRIEF: A secret branch of the Army has stolen the PHEV Suit. Your mission is to recover it at all cost. There has also been word of a German group operating in that area, do not let the suit fall into there hand's. } CR42 { Aim For The Eye!! } CR1 { Ted Backman } CR2 { TK Backman } CR3 { Kelly Bailey } CR4 { Yahn Bernier } CR5 { Ken Birdwell } CR6 { Steve Bond } CR7 { Dario Casali } CR8 { John Cook } CR9 { Greg Coomer } CR10 { Wes Cumberland } CR11 { John Guthrie } CR12 { Mona Lisa Guthrie } CR13 { Mike Harrington } CR14 { Monica Harrington } CR15 { Brett Johnson } CR16 { Chuck Jones } CR17 { Marc Laidlaw } CR18 { Karen Laur } CR19 { Randy Lundeen } CR20 { Yatsze Mark } CR21 { Lisa Mennet } CR22 { Gabe Newell } CR23 { Dave Riller } CR24 { Aaron Stackpole } CR25 { Jay Stelly } CR26 { Harry Teasley } CR35 { Steve Theodore } CR36 { Bill Van Buren } CR37 { Robin Walker } CR38 { Douglas R. Wood } //END CREDITS $position -1 -1 $effect 0 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 0.5 $fadeout 0.5 $holdtime 4 VALVEIS { Valve is: } END1 { Ted Backman TK Backman Kelly Bailey Yahn Bernier Ken Birdwell Steve Bond Dario Casali John Cook Greg Coomer Wes Cumberland } END2 { John Guthrie Mona Lisa Guthrie Mike Harrington Monica Harrington Brett Johnson Chuck Jones Marc Laidlaw Karen Laur Randy Lundeen Yatsze Mark } END3 { Lisa Mennet Gabe Newell Dave Riller Aaron Stackpole Jay Stelly Harry Teasley Steve Theodore Bill Van Buren Robin Walker Douglas R. Wood } //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 CR28 { SUBJECT: Gordon Freeman Male, age 27 } CR29 { EDUCATION: Ph.D., MIT, Theoretical Physics } CR30 { POSITION: Research Associate } CR31 { ASSIGNMENT: Anomalous Materials Laboratory } CR32 { CLEARANCE: Level 3 } CR33 { ADMINISTRATIVE SPONSOR: Classified } CR34 { DISASTER RESPONSE PRIORITY: Discretionary } $fadein 0.03 $holdtime 9 GAMEOVER { SUBJECT: FREEMAN STATUS: EVALUATION TERMINATED POSTMORTEM: Subject failed to effectively utilize human assets in achievement of goal. } $fadein 0.03 $holdtime 9 TRAITOR { SUBJECT: FREEMAN STATUS: HIRED AWAITING ASSIGNMENT } $fadein 0.03 $holdtime 9 LOSER { SUBJECT: FREEMAN STATUS: OBSERVATION TERMINATED POSTMORTEM: Subject declined offer of employment. } //CHAPTER TITLES $fadein 0.01 $position -1 0.4 $holdtime 3.5 T0A0TITLE { HAZARD COURSE } $position -1 0.65 C0A0TITLE { BLACK MESA INBOUND } C0A1TITLE { ANOMALOUS MATERIALS } C1A1TITLE { UNFORESEEN CONSEQUENCES } C1A2TITLE { OFFICE COMPLEX } C1A3TITLE { "WE'VE GOT HOSTILES" } C1A4TITLE { BLAST PIT } C2A1TITLE { POWER UP } C2A2TITLE { ON A RAIL } C2A3TITLE { APPREHENSION } C2A4TITLE1 { RESIDUE PROCESSING } C2A4TITLE2 { QUESTIONABLE ETHICS } C2A5TITLE { SURFACE TENSION } C3A1TITLE { "FORGET ABOUT FREEMAN!" } C3A2TITLE { LAMBDA CORE } C4A1TITLE { XEN } C4A1ATITLE { INTERLOPER } C4A2TITLE { GONARCH'S LAIR } C4A3TITLE { NIHILANTH } C5TITLE { ENDGAME } // In-Game messages $position -1 0.65 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 2.0 // How long it takes to fade out the message after holding $fadeout 0.5 GAMESAVED { Saved... } // Game title // This is a placeholder to hold the effects controls for the "Half-Life" title $position -1 -1 // Only effect 0 is supported for game title $effect 0 // This is the final color $color 180 180 180 // Not used color2 $color2 0 0 0 // This is the time it takes to fade in the title $fadein 1.0 // How long to hold the message on the screen (after it scans out) $holdtime 3.0 // How long it takes to fade out the message after holding $fadeout 1.5 GAMETITLE { Half-Life } //HAZARD COURSE TEXT // Test values -- JAY $position -1 0.65 // Scan-out text effect $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 0 200 50 // This is the time it takes to fade each character $fadein 0.005 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.5 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 $position -1 0.3 HZBUTTON1 { PRESS YOUR USE KEY TO PUSH A BUTTON } $position -1 0.65 HZBUTTON2 { PRESS YOUR USE KEY TO PUSH A BUTTON } HZMOVE { MOVE FORWARD BY PRESSING FORWARD KEY MOVE BACKWARD BY PRESSING BACKWARD KEY MOVE LEFT BY PRESSING MOVELEFT MOVE RIGHT BY PRESSING MOVERIGHT } HZJUMP { PRESS FORWARD KEY TO RUN FORWARD PRESS JUMP KEY TO JUMP } HZDUCK { PRESS FORWARD KEY TO RUN FORWARD PRESS DUCK KEY TO DUCK PRESS FORWARD + DUCK KEYS TOGETHER TO MOVE IN STEALTH MODE } HZCOMBO { PRESS FORWARD KEY TO RUN FORWARD PRESS JUMP KEY TO JUMP PRESS DUCK KEY TO DUCK PRESS JUMP KEY TO JUMP } HZDUCKJUMP { PRESS FORWARD + JUMP TOGETHER, THEN THE DUCK KEY } HZLADDER { PRESS FORWARD KEY TO MOVE UP LADDERS PRESS BACKWARD KEY TO MOVE DOWN LADDERS } HZLJUMP { WHILE MOVING FORWARD, HOLD DOWN DUCK KEY-- THEN PRESS JUMP } $position -1 0.3 HZLMOD { BE SURE YOU PICKED UP THE LONG-JUMP MODULE AT THE BEGINNING OF THE OBSTACLE } $position -1 0.65 HZMEDKIT { USE MED-KITS BY HOLDING DOWN THE USE KEY HOLD DOWN USE KEY UNTIL HEALTH IS AT 100 OR KIT IS DEPLETED } HZMOMENT { ACTIVATE WHEELS AND DIALS BY HOLDING DOWN THE USE KEY HOLD USE KEY UNTIL BRIDGE IS IN POSITION } HZPUSH { PRESS FORWARD KEY TO MOVE AGAINST BOX KEEP PRESSING FORWARD TO PUSH BOX } HZPULL { PRESS USE + BACKWARD KEYS TOGETHER TO PULL BOX BACKWARD } HZCROWBAR { MOVE UP TO CROWBAR PRESS ATTACK1 KEY TO BREAK OBJECTS } HZLITEON { PRESS FLASHLIGHT KEY TO TURN FLASHLIGHT ON } HZLITEOFF { PRESS FLASHLIGHT KEY AGAIN TO TURN FLASHLIGHT OFF } HZWEAPON { MOVE UP TO WEAPON TO PICK IT UP } HZFIREWEAP { PRESS ATTACK1 KEY FOR PRIMARY ATTACK PRESS ATTACK2 KEY FOR ALTERNATE ATTACK PRESS RELOAD KEY TO RELOAD AT WILL } HZARMOR { PRESS AND HOLD YOUR USE KEY HOLD DOWN UNTIL SUIT ARMOR IS CHARGED OR CHARGER IS DEPLETED } HZSWIM { PRESS YOUR FORWARD KEY AIM WITH THE MOUSE AS YOU SWIM FIND AIR IF YOU BEGIN TO LOSE HEALTH WAIT IN THE AIR UNTIL HEALTH RETURNS TO FORMER LEVEL } HZDAMAGE { CERTAIN TYPES OF DAMAGE WILL REGISTER ON YOUR HEADS-UP DISPLAY. DIRECTION OF DAMAGE IS INDICATED BY RED FLASHES IN THE CENTER OF YOUR SCREEN } HZHAZARD { RADIATION HAZARDS ACTIVATE A GEIGER COUNTER } HZSCIENTIST { APPROACH SCIENTIST PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST } HZBARNEY { APPROACH SECURITY GUARD PRESS YOUR USE KEY TO GET HIS HELP WALK TOWARD DOOR AND GUARD WILL ACTIVATE BUTTONS } HZTRAIN { PRESS USE KEY TO ENGAGE TRAIN PRESS FORWARD KEY TO ACCELERATE PRESS BACKWARD KEY TO DECELERATE PRESS USE KEY AGAIN TO DISENGAGE } HZDONE { CONGRATULATIONS! YOU HAVE COMPLETED THE BLACK MESA HAZARD COURSE. COME BACK ANY TIME. }